Unity C# PathFinding code
- Jens Hobo
- Jan 10, 2020
- 1 min read
Updated: Sep 4, 2020

this code starts by making a grid of nodes, it will also reset the grid, and get a new end position for the program to pathfind to. it will also show the nodes in the Scene for debugging, there you'll be able to see where the program can and cannot go, what nodes it looked at and the path it wants to take.


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