Perlin noise testing
- Jens Hobo
- Oct 24, 2020
- 1 min read
Updated: Jan 28, 2021
I recently started working on Perlin noise again, and got two results out of it,
one is seen on the main page of my site and the other was just for fun,
the idea was adding color to the terrain, I did try this earlier in my career but failed to do so.
now with me understanding C# and Unity more than ever, I gave it another try and I think the results speak for themself on how it went.
on the home screen:
the other one:
it is all done in Unity (C#) and I spend most of the day on it.
and while it's not the best-looking terrain it still is a step up from before.
a big change I'll look into this ones again later down the line.
some of the code from the second video:

it does have some weird code in it but mostly it's just me testing things so this was not meant to be professional at all.
(on request from my sister)


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